Ludum Dare 36
The Theme is:
Ancient Technology

The Compo ends in
Solo, from scratch, with source, in 48 hours.

The Jam ends in
Solo and Teams, relaxed, 72 hours.

Lessons Learned, Timelapse, and Notebook

Posted by (twitter: @whilefun)
August 28th, 2012 10:04 pm

Here’s a brief lessons learned from my 48 hour compo entry for LD 24:

  • Seriously, really plan backwards from the deadline (even if to the nearest hour). And build in a couple hours of “oh yeah, that too” time. My goal was to be done and submitted by 7pm, and I pressed the submit button at 8:57pm
  • If you believe in your idea, stick with it. I found the LD 24 theme to be quite intimidating in terms of doing something original. I came up with a great idea and immediately wanted to discard it. I slept on the idea and decided it was worth the effort. As a result, I am very happy with my entry, and have something fairly original and fun (in my opinion)
  • Automation will save you a lot of time. A put some common code snippets into Hoekey, and I would estimate it saved me 2 hours over the weekend. Pressing Ctrl+Shift+D is way easier than finding, copying, and pasting a snippet of code dozens of times (mind you, I am using Game Maker, so things like the fairly lengthy draw_sprite_ext() will kill your time like crazy)
  • Scope is never as small as you think it is (related to the first point above)
  • Planning is worth it. I stayed up late Saturday roughing out ideas for my story and level ¬†structure¬†on paper. The next day, this brief (~1 hour or so) of planning paid off big time


Timelapse and Notepad:

  • I’ve finished my desktop timelapse video. It’s on youtube right over here. (note as of 12:45am August 28 it’s still uploading…)
  • I also have my notebook pages up for viewing over here.


I’ve played and rated some cool games so far, and I look forward to doing some more! :)





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