I had to fix the lag in my game so people would play it to the end. I also found out I had not tiled a part of the level, making it impossible to reach the end. I fixed all of that and it’s again in the competition. The lag is still present, yet, not so much.
For the actual game, I received a lot of positive feedback! Thanks to everyone who played, it is a great first Ludum Dare for me.
What I did right
People praised the game for the graphics, and I felt really proud of them. I think they create a good mood.
The engine felt really nice to play.
The ideia and realisation is almost all in the game.
What I did wrong
I only worked for less than 20 hours on this.
The level design isn’t that fun and challenging, and it didn’t convey the exploration part of the game I wanted it to be.
It was the first time I made such a large room, and I really can’t find the problem for it to lag over time.
Music was repetitive, but it was my first time creating music, and I wanted to create a music that evolved.
Anyway, it was a nice experience. Play the game! http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14205