Ludum Dare 35
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

FLOWERBOT Post Mortem, Lag Fix and update

Posted by
August 28th, 2012 6:39 am


I had to fix the lag in my game so people would play it to the end. I also found out I had not tiled a part of the level, making it impossible to reach the end. I fixed all of that and it’s again in the competition. The lag is still present, yet, not so much.

For the actual game, I received a lot of positive feedback! Thanks to everyone who played, it is a great first Ludum Dare for me.

What I did right

People praised the game for the graphics, and I felt really proud of them. I think they create a good mood.

The engine felt really nice to play.

The ideia and realisation is almost all in the game.

What I did wrong

I only worked for less than 20 hours on this.

The level design isn’t that fun and challenging, and it didn’t convey the exploration part of the game I wanted it to be.

It was the first time I made such a large room, and I really can’t find the problem for it to lag over time.

Music was repetitive, but it was my first time creating music, and I wanted to create a music that evolved.

Anyway, it was a nice experience. Play the game!

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