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Ludum Dare 32
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FLOWERBOT Post Mortem, Lag Fix and update

Posted by
August 28th, 2012 6:39 am


I had to fix the lag in my game so people would play it to the end. I also found out I had not tiled a part of the level, making it impossible to reach the end. I fixed all of that and it’s again in the competition. The lag is still present, yet, not so much.

For the actual game, I received a lot of positive feedback! Thanks to everyone who played, it is a great first Ludum Dare for me.

What I did right

People praised the game for the graphics, and I felt really proud of them. I think they create a good mood.

The engine felt really nice to play.

The ideia and realisation is almost all in the game.

What I did wrong

I only worked for less than 20 hours on this.

The level design isn’t that fun and challenging, and it didn’t convey the exploration part of the game I wanted it to be.

It was the first time I made such a large room, and I really can’t find the problem for it to lag over time.

Music was repetitive, but it was my first time creating music, and I wanted to create a music that evolved.

Anyway, it was a nice experience. Play the game!

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