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October Challenge 2014
Ends in:
Sat, 01 Nov 2014 00:12:00 UTC

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Ludum Dare 31
December 5th-8th, 2014
Sat, 06 Dec 2014 01:00:00 UTC

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.


Ludum Dare 31:

Ludum Deals

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Recent:

MiniLD #XX


FLOWERBOT Post Mortem, Lag Fix and update

Posted by
August 28th, 2012 6:39 am

 

I had to fix the lag in my game so people would play it to the end. I also found out I had not tiled a part of the level, making it impossible to reach the end. I fixed all of that and it’s again in the competition. The lag is still present, yet, not so much.

For the actual game, I received a lot of positive feedback! Thanks to everyone who played, it is a great first Ludum Dare for me.

What I did right

People praised the game for the graphics, and I felt really proud of them. I think they create a good mood.

The engine felt really nice to play.

The ideia and realisation is almost all in the game.

What I did wrong

I only worked for less than 20 hours on this.

The level design isn’t that fun and challenging, and it didn’t convey the exploration part of the game I wanted it to be.

It was the first time I made such a large room, and I really can’t find the problem for it to lag over time.

Music was repetitive, but it was my first time creating music, and I wanted to create a music that evolved.

Anyway, it was a nice experience. Play the game! http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14205

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