Submitted My (Not Very Good) Game

Posted by
August 26th, 2012 6:08 pm

I “finished” my entry, as in I don’t know how to make it any better without rewriting it from scratch. :-/

I was focusing on making the game resembling real-life genetics, and I forgot to make it actually fun to play. I wanted it to be about survival and adapting in a harsh environment, but I couldn’t make it work, so I just added a bunch of random enemies to shoot. It became completely repetitive and the genes aren’t affecting the game as much as they should.

Next time I should simply focus on making the game fun, without worrying about the theme so much.

On the flip side, I think my drawing skills improved a bit. In the past I preferred to use vector graphics, but in this game I was using smaller sprites, so I thought pixeling them made more sense. It was a risky decision, because I never really used pixel art in the past, but I’m happy with the results. See for yourself:

Selective Breeding Screenshot

Also, I never worked on a code base before that included classes like Allele, and methods like Breed. 😉

Here is my entry: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8403

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