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    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Long live FP+TweenMax!

    Posted by
    August 26th, 2012 10:12 am

    I freaking LOVE flashpunk, in the sense that I can easily dive into its bowels and do things just as I please. I might have said before that its code structure is kinda messy, but I must also add that it’s very, very versatile. This piece of art, combined with TweenMax, is a freaking awesome doomsday machine, especially when it comes to creating smaller games.

    I worked all day – that’s why I didn’t even have time to make a foodphoto post, but I feel it pays off: the game DOES look better and I MIGHT even finish something playable before the deadline!

    So yeah, I will strive to submit it as a compo entry, but no sounds yet. Any. Also, the general concept I had before had to be cut in a lot of ways, so the game will be really, really simple (and probably a little boring).

    There are still some bugs I must get rid of, so audio is not a priority right now.

    More than 7 hours left, people! Good luck!


    2 Responses to “Long live FP+TweenMax!”

    1. Yakka says:

      Oh my god, that’s our game! :’-D

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