…and its gone.

Posted by (twitter: @ThatSamu)
August 26th, 2012 11:37 pm

Finally it’s over.

This was my first Ludum Dare and I’m pretty happy with the end result. Even though it was a bumpy road.

After the first ~35 hours, I realized that my game-idea was dull and needed way more work that I could’ve been able to do in the remaining time. So I kinda lost motivation and died inside. I decided that I was gonna skip the submitting and just play games you guys created. But after couple of hours of hard self-evaluation, I decided to try one more time. I had already finished a randomly generating dungeon algorithm and the arts for it. And thought I’d build something simple around that. That’s when I got the idea of “Dusty Balls” ;).

 

In Dusty Balls, player tries to move as many balls through the underground temple dungeons without hitting any hazards on the way.
As the game progresses, dungeons get longer( and spikier ) but most importantly the amount of balls you have to control at the same time, increases.
You see, each ball moves whenever you use your movement controls, so the game gives you a slight brain hurt, especially in the later levels ( there is total of 9 levels in game, which means the last level will have 9 balls bouncing around at the same time. You do have 9 pairs of eyes, right?)

I’m pretty happy the way I got the controls done, they feel very intuitive.

I think my personal best score is around 25 at the moment. Tell me if you can get close to 45, which is really, I mean REALLY kinda fricking hard. 😛

I’m totally gonna try and find time to participate to Ludum Dare in the future, I really like the atmosphere you guys have in your community.

Thanks guys, and let the fun begin.

http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14709

 

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