A game based on photography needs some pretty scenery

Posted by
August 26th, 2012 3:59 am

Roughly 5 hours into day 2, and I’ve prettified my game a bit. Flowers are new, as are the sun and clouds. In addition to that, I’ve added layers to the terrain, so now there’s a beach and some snow! 😀

Sadly the layering is very basic, and blending textures together isn’t possible at the moment. So there will be jaggies. Fixing that will involve dealing with shaders, and I really cba to do that. My dirty way of separating the terrain into 4 different groups of vertex buffers works fine enough for this. 😀

In the next two hours I’ll add font and back textures for the birds. Once that’s done, I’ll have to work on the gameplay. Still unsure what to do with it exactly, as time is running out and I need to add a hefty dosage of polish, ambient sounds, menus and options, which I’ve scheduled for after dinner.

But I’m very happy with what I’ve achieved so far 😀


Leave a Reply

You must be logged in to post a comment.

[cache: storing page]