Don’t stop now

Posted by (twitter: @NostaticSoft)
August 26th, 2012 9:41 pm

Congrats to everyone who finished a game today for LD24!

I crashed and burned early this time round…

On a positive note, though, I just found out that my LD22 entry, “Quiet, Please!” went live tonight in the iOS App Store.

If you look back at my journal history, you can see the evolution of “Quiet, Please!” from the initial Ludum Dare entry, to the post-compo version, to an Xbox Indie Games release and then to Android.

I want to encourage people who have created games in the last 48 hours to not just leave it at that.

Put some more work in. Expand the game. Polish it. Release it to a wider audience.

You might just find that there is an audience for your game outside of the Ludum Dare community.

Making a game in 48 hours is hard – so if you do end up coming out of it with a game on your hands, considering moving forward with it.


3 Responses to “Don’t stop now”

  1. sfernald says:

    I would say if you can make a decent game in 48 hours, you can make a great game within 6 months that should make you some money.

  2. DevRealm says:

    Congratulations on your iOS App! When I first submitted to the App Store it took nearly 4 weeks to receive approval :\

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