I slept on my other idea, then promptly got to work making it after waking up.

About 45 minutes in, I was already sick of working on it. The game itself might have been an okay idea, but I figured I would need to do a lot of work just to get it playable, and that scared me.

There will be future LDs (where I will perhaps have a better plan going in), so I’m going to try to keep it a bit simpler. I’m going to make a platform/puzzle hybrid. Basically, it’s pretty simple platformer. You play the level, although finishing it is optional. Then you get to choose from one or more “positive” rule changes. Something like “your character jumps higher”. You need to be able to finish the level with this rule. Once you do, you will now need to choose from a list of “negative” rule change (like “you can only jump three times”). All the rules you have picked in the past affect the levels in the future.

First things first: get the platformer going. This should be pretty simple. Then I can build up some more rules and start implementing them one by one.

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