Socket City – Done for the day

Posted by (twitter: @rtsoft)
August 25th, 2012 7:39 am

 

Ok, gonna hit the sack but here’s what’s happened thus far:

  • Built a flexible CityMap class AI/utility toolkit that can “evolve” itself by adding socketed pieces, can rotate them if needed
  • Yellow “turrets” shoot bullets if clicked, and they can damage and destroy city pieces. No anims or anything fancy though
  • Realtime scaling support, so I can fit big maps on the screen if I want
  • Flash target is working, but speed is questionable and huge maps really kill it, have a big update to proton coming though which will speed it up
  • Title screen with my trusty old trick, have the game animating stuff in the BG for decoration
  • It’s nothing but a screensaver at this point, but you can Click here to try it if ya want
Oh, the wife sends her support via food:

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