Slowly but surely

Posted by (twitter: @LyndonArmitage)
August 25th, 2012 4:14 am

I started working on this at about half past 9 local time (two and a half hours ago) and now have a simple engine built that I can play with.

The first screenshot of the engine

 

As you can see, it’s very basic at the moment, and looks a bit like Asteroids (which I have made in the past) but that’s only due to me not bothering to change the background colour to a blue.

All objects will be made up of simple shapes. At the moment I have only implemented rectangles and triangles; the funny shapes you can see are just part of the background at the moment and I made them to make sure everything worked with displaying before implementing the shapes, they might even get removed entirely.

The objective of the game is to fend off increasingly advanced enemies made from similar simple shapes to you, that slowly evolve depending upon which ones last longer than the others. I plan on using a very simple genetic algorithm for cross-breeding the enemies to make them slowly evolve.

Think how Spore’s microbe stage worked and my game will hopefully be a bit similar but not as pretty and with more emphasis on evolution instead of design.

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