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Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

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  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    Goodnight!

    Posted by
    August 25th, 2012 9:29 pm

    Since my last post, I have done a lot.

    All sounds are done, most of the code is done and a couple of the creature bases are done.

    I’ve decided to scratch animation, as it would take too much time in the remaining hours, that is, if I go for the compo.

    My rendering engine is done, so is the sound (thank you Internet standards people, specifically those who made the JS sound API and the canvas 2d API. You saved me work, that if I had done it in Java, it would have taken half my time, unless I used libraries).

    Tomorrow, finish asset loading mechanism, add user input, enemy targeting, world generation, build boss level, finish pause menu/shop/evolve screen and finish sprites.

    All fairly easy things to do! :D.

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