(FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)
[ October Challenge 2014 | Resources | Submit/Edit | View All ]
Kinda, sorta, getting there.
Low FPS is because of sprites that never get cleared out of the World. Like sauce projectiles that go on forever.
This entry was posted
on Saturday, August 25th, 2012 at 5:06 pm and is filed under LD #24.
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.
You must be logged in to post a comment.
Ludum Dare is proudly powered by
and Comments (RSS).
All posts, images, and comments are owned by their creators.