First update

Posted by
August 25th, 2012 5:47 am

I’ve got my terrain renderer working, and I can now add trees randomly to the world, between specific heights. And I’ve got a player character, obviously with full body awareness, as you can see above. 😀

I’m making a photography game. The idea is that you have to take pictures of different animals. Then you have to classify them. Some animals will have slight variations, meaning they’re a new species. Or something like that. My plan is to make the player go from island to island, find x animals, photograph them, then move on to the next island. Then you can look at the photo’s you’ve taken, and group them according to species. A scoring mechanism will be based on the amount of species you’ve photographed, and how many you had wrongly classified. Or just an endless mode with no real goal.

It’s a bit ambitious, as I’d like to get procedurally generated islands in the game, in addition to procedurally generated animals. I’m still a bit unsure how I’m going to pull that off, as I’m most comfortable with my crappy 2D textured billboard sprites. And I have to figure out how to make a ‘photo’. But hey, at least I’ve got a decent looking world, and legs 😀


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