Fail! Post morten post for LudumDare #22

Posted by
August 25th, 2012 1:28 am

I was supposed to write a post-mortem post for LD22, but never really got around to do it. I failed miserably, or at least failed happily. It was a lot of fun to be a part of the competition, but my end result wasn’t even a technical prototype, just a box I could move around in a 3D space, with a couple of lights thrown in, in heavy fog.

My idea was to make a “avoid the guards”-game, where you would try to sneak through a courtyard in thick fog, with some sort of 18th-century feel, avoiding guards with lanterns. I was thinking of some sort of British feeling, like a thieving Sherlock Holmes sneaking into a castle to steal the crown jewels.

Oh well, I didn’t get that far anyway! I spent 16 hours trying to make the floor look nice. But I definitely learnt that I should move on, and do the touching up later!  😉

This is a screenshot of the result:

The finished result last time. Theme "Alone".

The finished result last time. Theme “Alone”.

The reason I’m writing this post now is that I’m participating in #LD24, so it’s time to move on! I will be using the same “framework” I used last time, but now slightly more prepared. Bust only slightly.

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