Anybody here have played a game of spleef in Minecraft?
I’m planning to combine this with my “playarea is evolving” idea. Basically, instead of the players changing the playing field (like in spleef) the playing field changes at random.
The objective: Push people around so that they will fall into the pit, while making sure that you stay on a safe tile.
With Unity, I believe I can pull this off. Character controllers are already provided in Unity. I have my map generator with randomizer from my previous projects. And maybe multiplayer using PhotonNetwork.
- Easy to do? – Yes, thank to the available tools
- Fun? – We will see…
Starting the coding now.