First of a screenshot (click for full size):
Yeah that blury square thing is the character.
– 0 sprites, everything is a particle
– debug system started (displays particle count in each system)
– Movement system done (quad directional momentum based)
– Window scales according to screen size from minimum of 360p to 720p to 1080p in multiples of 360 so on…
engine test here with bouncing border things: