Engine (Codebase/Basecode) update

Posted by (twitter: @AngelDE98)
August 24th, 2012 11:54 am

Just a small status update for https://dl.dropbox.com/u/74836805/IGM2E.zip :

– Bunched up some code here and there

– Changed the way tiles (or entities on tile layers with the type argument set to entity) get loaded – Objects on object groups behave same .

– Added an enemy base , the “Mob.java” , which is a modified entity which can walk, jump over obstacles or turn around if needed.

– Added a tech-demo “Blob.java” as base NPC (currently does nothing). Also added two of them into the test level.

This post was just to declare changes in the codebase / engine .

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