Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

My Second Ludum Dare

Posted by (twitter: @Pitzik4)
August 23rd, 2012 4:09 pm

I entered the Ludum Dare 23 compo and enjoyed it greatly (at least until practically nobody voted on my game), so I’m entering again this year. I haven’t decided whether to enter the Compo or the Jam this time. Probably Compo.

My computer broke and I got a new one since LD23, but my new computer uses a┬áRealtek r8168 network card, which has horrific Linux support, so I’m stuck on Windows this time around. It won’t be too bad, though, I’m sure.

I’ve been learning some Flash, but I only know the bare basics of animation and no ActionScript, so I’ll be making a Java applet because that’s what I’m best at.

As you may recall, the previous LD’s theme was “Tiny World”. I did not like that theme. I was really hoping for “Legacy” this time, but alas, ”tis not to be. I had a sort of vague concept of what my concept for what my idea for my game would be like if it was “Legacy”, but I guess that I won’t have the luxury of cutting the time to come up with an idea in half.

The purpose of this message had been to inform you that one day I will rule the world.


3 Responses to “My Second Ludum Dare”

  1. Great introduction. Love the last sentence.

    Have you tried any flash libraries before? I’m currently in AS3 world but I’ve used the much easier flixel and FlashPunk in the past. They make it much easier to get a game up and running quickly.

  2. Pitzik4 says:

    No, I don’t even know how Flash’s libraries work yet. That’s why I’m sticking with Java this time around. I like Java, though, so that’s fine by me.

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