Ludum Dare 35
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

In for Ludum Dare Twenty Foooooouuuuuurrrrrrr

Posted by (twitter: @ExciteMike)
August 23rd, 2012 4:20 pm

Not long now until the next Ludum Dare! I’m nearly ready! I bought a whole bunch of terrible junk food with which to keep myself fed and caffeinated, I have a framework prepared, and I am making my framework/tools declaration post!

Framework: Depending on what kind of game idea I get, I will go with either my as3 framework Stego, which has served me well in quite a few LDs now, or I will use Unity. There’s a slight chance I will get brave and try to do some kind of online multiplayer in which case I may use some other free library too.

Language/IDE: Either AS3+FlashDevelop or C#+Unity+Monodevelop

Graphics: I’ve gotten away with using the Gimp a bit lately but I will likely go back to my Photoshop comfort zone for Ludum Dare.

Music: I think I might do something similar to last Ludum Dare where I make some boring music in Wario Ware DIY, record that, stretch it out like crazy with PaulStretch to make it more of a creepy ambient soundscape, and then try to have music-y sound effects, possibly borrowing samples from here. If that doesn’t seem like the right way to go, I will probably use GreaseMonkey’s music generator again, even though that feels like a cop-out.

Sound Effects: I like the idea of using actual instrument samples for sound effects. I will probably steal some from here and modify them a bit with GoldWave.

Timelapse: Keeyai’s Chronolapse.

Sauce Control: Mercurial, pushed to Bit Bucket.

Twitter: @ExciteMike

Interweb pagesite:

This is a boring post: Look, somebody made a gif of Kahn finding Waldo:

“From hell’s heart I stab at thee; for hate’s sake I spit my last breath at th- THERE! THERE HE IS!”


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