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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 23 hours, 17 minutes, 12 seconds
  • October Ends: in 8 days, 23 hours, 29 minutes, 12 seconds
  • Ludum Dare 31 begins: in 44 days, 0 hours, 17 minutes, 12 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    If you’re happy and you know it…

    Posted by (twitter: @timtipgames)
    August 23rd, 2012 10:35 pm

    … create a game in 48 hours!

    I recently reduced my fulltime position to a part-time job, to start my try as a somewhat more serious game dev. This is 4 months ago. Now, after releasing my first game for android and several prototypes (I whish I was able to finish more of them to a game!) I feel like I have enough routine to take part in ludum dare for the first time.

    I will be using the great Entity-System-Framework Artemis (if you haven’t thought about Entity-System-Frameworks for game development check out their references) and libgdx. This means I will work on a PC and an Android version. I might port everything to html5 next week. I haven’t used libgdxs HTML5 target yet, so I don’t know how much work it will be – but it would surely be a nice thing to have. Other tools I use will be Gimp2.8 (Much better since they have the one-window-mode) and inkscape and of course good old eclipse.

    I am currently trying to figure out if I should manage my sleep (which is somewhat difficult given the starting time of 3AM here in Germany) or if I should just keep working until my sugar-free energy drinks run out.

    However, I wish us all much fun and great games!

    2 Responses to “If you’re happy and you know it…”

    1. zzorn says:

      Thanks for the pointer to Artemis, looks interesting. I’ve looked into component based game entities (e.g. http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ ) earlier, but somehow my attempts to implement them usually turn out a bit too over-generic and not adding that much value.

    2. timtipgames says:

      In the beginning, it really needs some rethinking if you are used to OOP. My first attempts using it always made me realize that I was back to OOP in the end. But once you get the twist it really shines through its simplicity and strict independence of code parts. I discovered it through component base game development too – that approach always made me struggle once the game got a little bit more complex :)
      Wish you good luck and a lot of fun this time with LD!

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