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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 14 hours, 14 minutes, 47 seconds
  • October Ends: in 11 days, 14 hours, 26 minutes, 47 seconds
  • Ludum Dare 31 begins: in 46 days, 15 hours, 14 minutes, 47 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    Posted by (twitter: @Minalien)
    August 22nd, 2012 4:47 pm

    So I guess it’s customary to post an entry post? Very well! ^-^

    This is going to be the first game jam I’ve really been able to enter into – military and life generally got in the way in past LD competitions, but this time I’m ready to go! And I plan on being in many, many more. :3 I plan to do a timelapse video with it, too, and I’ll try to keep friends up-to-date on my Twitter and Tumblr pages~

    What I’ll be using:
    – Windows 8 RTM
    – C#/XNA
    – Paint.NET
    – Audacity + LMMS


    I’ve decided that, instead of using Torque 2D, I’m going to go ahead and use C# and XNA 4 to work on the project. This is mostly because I really haven’t used any of the Torque engines in ages, so I don’t want to focus most of my time on re-acquainting myself with the engine. I plan to, after the competition is over, convert the project over to MonoGame, so I can play around with its Windows 8 support a bit (my main problem being that MonoGame doesn’t have an alternative to the content pipeline yet, adding an extra layer of work on top of building the project itself). :3


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