We’re in! Again!
Last time we took part – back in LD22 – things didn’t go too well. We didn’t have any experience working to such a short deadline so we spent loads of time trying to nail the design, the art and the music, and almost none of the time actually making the game!
We’re a little bit more prepared this time – or at least, we’d like to think we are – so we’re aiming to finish something this time. We’re planning to use either Flash (to target the largest audience), C# with XNA (we already know how to use this) or C++ with OpenGL (we know this too and can make it cross-platform).