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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 22 hours, 20 minutes, 25 seconds
  • October Ends: in 8 days, 22 hours, 32 minutes, 25 seconds
  • Ludum Dare 31 begins: in 43 days, 23 hours, 20 minutes, 25 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    I am In!

    Posted by
    August 19th, 2012 12:13 am

    As with many others, this is my first time in the Ludum Dare competition.  My hope is to actually complete a game project as I have started many but finished few (read: almost none).  I really hopeful, as already this competition has me pumped up with excitement.

    Programming: Visual Studio, C# using XNA 4.0

    Graphics: NES style (likely) using Paint.NET

    Sound: SFXR, FamiTracker, Audacity

    Misc: Tiled, Chronolapse

    Base Code: Get it Here.  The code is mostly cobbled together from a few past incomplete projects; it contains code for loading Tiled XML files and a custom spritesheet data.  A basic sound manager, sprite and tile map rendering, getting controller state.  Also included is a very quick and dirty tool (with source) for building sprite sheets with animations and collision bounds the custom spritesheet data format.

    Font: For any text display, I will likely be using a free font  from http://www.proggyfonts.com/, specifically Proggy Square.  I have converted it to a spritefont (PNG) for use in XNA (both full size, and something that fits in 8×8).  The original font and converted formats can be downloaded Here. I believe the rules let you use free fonts, but I’m not sure if they can converted to the format of choice prior to the competition. If possible let me know in comments. If not I can recreate it during the competition.


    One Response to “I am In!”

    1. Puzzlem00n says:

      Oh, no, it’s fine to convert it beforehand. Anything to help get the low-end stuff out of the way is perfectly legal.

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