LD 24 – Our Team’s Target platforms

Posted by (twitter: @RecursiveFrog)
August 18th, 2012 12:59 pm

As mentioned in our declaration post, we’re going to use Unity for our game engine. What we can say for now is that we intend to target Android as our first platform. If all goes according to plan, this will be our initial entry with ports to web and desktop to follow.

Our test suite

Team dr_soda’s test suite for Ludum Dare 24

    We’ll at least test it (if not have it working perfectly) on

  • Droid 3
  • Asus Transformer Prime
  • Nexus 7

This should cover the most common form factors: a phone, a 10 inch tablet, and a 7 inch tablet.

Why Android first?

Our game ideas really revolve around taking advantage of the unique feature sets that mobile devices offer for gameplay mechanics. Some of these ideas might be portable to desktop or web, but not all of them have a direct analog. We’ll port if possible, but otherwise we’re sticking with our vision.


2 Responses to “LD 24 – Our Team’s Target platforms”

  1. Osgeld says:

    not everyone voting has a android device, we all have pc’s though

    just a thought

    • dr_soda says:

      Realistically, most games will only have 40 – 60 ratings, especially if ratings work the way they did before and games drop off the “front page” of ratings after they hit 50. My previous game as well had about 60 ratings. It was Android-only with no port at all, again because there would be no way to make the control scheme cross over. That chance to experiment with new mechanics that rely on totally new input mechanisms that simply can’t be easily replaced on a desktop or even a laptop is the space we want to play in, so those numbers don’t present a problem.

      If turnout for this LD is anything like LD#22 (the one before the 10 year anniversary) then there could be 1000 total entries again. I think it’s likely that at least 5% of those people have Androids, given the statistics for smartphone and tablet ownership. That number will likely increase as time goes on.

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