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Ludum Dare 32
Coming April 17th, 2015! Our 13th year!

I’m in.

Posted by (twitter: @vilyah)
August 17th, 2012 9:41 am

I’m in. I’ve learnt a few lessons from LD23 & I’m hoping to do a bit better this time – maybe even (gasp!) finish in the top 50%…!

Code: Javascript + WebGL
Graphics: Pixelmator, Autodesk Sketchbook, Nuke
Sound: GarageBand

Can’t wait to see what the theme is!

4 Responses to “I’m in.”

  1. Hi. I’m pretty sure you’re the only one using Nuke in this compo. Did you use it last time? For what?

    • vilya says:

      Hey Martin!

      I know Nuke isn’t exactly a common choice for hobbyist game developers (not least because of the price!), but I can get results pretty quickly with it so it’s perfect for me as a jam tool.

      Last time around I used it to make my racetrack. I drew the track using the rotopaint node (tracing over a picture of the Silverstone F1 circuit!) and wrote a python script to export the coordinates in a form I could drop straight into the game. I was really happy with that bit – would have made it really easy to add extra tracks… if I hadn’t run out of time for other reasons. :-)

      • Cool, it’s a case of using tools that you know. For tracks I probably would use Inkscape. It saves as SVG, from which it is easy to parse the vectors.

        • vilya says:

          Funny, I’ve never really liked Inkscape. I think my mind works in the wrong way for it. I know there are lots of people love it though, so I guess it’s just me. But yeah, if I’ve learnt anything from LD so far, it’s that you can’t afford to waste time learning new tools!

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