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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 12 hours, 35 minutes, 29 seconds
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  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    Lets jam!

    Posted by
    August 14th, 2012 11:47 pm

    Two months since I moved to Singapore and is Ludum Dare time. Lets check how it is to participate from the other side of the world :)

    I’ll be using either HaxeFlixel or Flixel. Sfxr to duct tape my lack of sound skills.

    Please let me know if someone is planning a gathering in Singapore.

    3 Responses to “Lets jam!”

    1. Ah Flixel, brings me back to my Freshman year in College. I tried making a Beat-em up as my Freshman project. Flixel was a terrible choice of engines to use for that genre :P

    2. bmfs says:

      Well, I would say if you think of something like streets of rage, flixel would fit. With more or less work of course.
      At least anything in the 8 bit era should be fine :)
      But I would probably go for something different to make a street fighter clone.

      • Collision detection in the game was godawful. The idea was that you were a kid in a museum and grabbing artifacts off the wall to use as weapons. Unfortunately, the game only had about 3 weeks of dev time and I had never used Flixel before. Plus I was too lazy to read flixel’s documentation and awkwardly re-invented scrolling backgrounds by moving a bitmap in the background and all the game’s sprites. It was a disaster, and I’m too embarrassed by it to show it xD.

        However, I still think the basic idea by setting a beat-em up in a museum has lots of potential. Maybe someday I’ll make an improved version of the game for the iPhone or something along those lines.

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