I had this planned since April. The plan was to schedule one special weekend for another 48 hours of gamedev insanity.
I AM IN. I could stop at just saying that and listing tools I intend to use.
I don’t know you. You probably don’t know me. But I have a story to tell you. A shameless plug, you may call it.
-Heavy, Team Fortress 2
You may have heard about Ludum Dare a couple of months ago for the first time. You may have participated here a couple of times. You may have shipped a number of games. Or you may have heard about Ludum Dare a couple of years ago and never had the balls to participate, like me. The bottom line is – if you’re reading this, you’re probably looking for a tiny nudge to get on the other side, the side that tries.
I’m going to make you start in LD48 #24.
Here’s what I made: a game. The first game I’ve made in my life. You know what? I thought it’s impossible to make a game in just 48 hours. It took me even less to make one (one’s gotta sleep and eat). From scratch. Just using XNA. Doing this for the first time in my life.
Nobody on the internet can read.
Well, just to grab your attention mid-post, here’s my plug – this is how I made my game:
After the Ludum Dare I have started my own website, dedicated to indie games. I started getting in touch with other indie game developers on Twitter. I started to organize a bi-weekly indie game raffles. And most importantly, I really know now that I can and I want to make games. This is my success story.
You know what? You can do better. You can get more from Ludum Dare than I did. There’s dozens of tools you can use to make your own game. Heck, there are even books on how to succeed at a game jam! There’s an IRC channel you can visit to chat with folks that participate in LD48. You can get to know people, get to know tools, you can start learning game design and game development.
If you *really* want to make games and haven’t made one, here’s what you will do.
- You will have a look at the best games made in the previous Ludum Dare.
- You will realize that most of them have been made in 48 hours. Some in 72 hours.
- You will realize that you can make a game given that much time!
- You will ask yourself, if you are willing to spend 48 hours to know if you *really* want to make games.
- If you do – you will book a couple of days following 24th of August for game development. Your family and friends will understand that it’s important for you and will let you try! Trust me on this one.
- You will register on the site and will post your “I’m In!” post.
- You will make a game, and I promise I’m going to do everything I can to play it
If you need more convincing, you can always drop me a line and I will hypnotize you into making a Ludum Dare 48 game.
Good luck, and I hope to play your game soon!