“I’m in!” or “My Ludum Dare 23 Success Story”

Posted by (twitter: @vigrid)
August 14th, 2012 4:14 pm

I had this planned since April. The plan was to schedule one special weekend for another 48 hours of gamedev insanity.

I AM IN. I could stop at just saying that and listing tools I intend to use.

I don’t know you. You probably don’t know me. But I have a story to tell you. A shameless plug, you may call it.

Maybe… Maybe…
Heavy, Team Fortress 2

You may have heard about Ludum Dare a couple of months ago for the first time. You may have participated here a couple of times. You may have shipped a number of games. Or you may have heard about Ludum Dare a couple of years ago and never had the balls to participate, like me. The bottom line is – if you’re reading this, you’re probably looking for a tiny nudge to get on the other side, the side that tries.

I’m going to make you start in LD48 #24.

Here’s what I made: a game. The first game I’ve made in my life. You know what? I thought it’s impossible to make a game in just 48 hours. It took me even less to make one (one’s gotta sleep and eat). From scratch. Just using XNA. Doing this for the first time in my life.

Nobody on the internet can read.
Sean Howard

Well, just to grab your attention mid-post, here’s my plug – this is how I made my game:

After the Ludum Dare I have started my own website, dedicated to indie games. I started getting in touch with other indie game developers on Twitter. I started to organize a bi-weekly indie game raffles. And most importantly, I really know now that I can and I want to make games. This is my success story.

You know what? You can do better. You can get more from Ludum Dare than I did. There’s dozens of tools you can use to make your own game. Heck, there are even books on how to succeed at a game jam! There’s an IRC channel you can visit to chat with folks that participate in LD48. You can get to know people, get to know tools, you can start learning game design and game development.

If you *really* want to make games and haven’t made one, here’s what you will do.

  1. You will have a look at the best games made in the previous Ludum Dare.
  2. You will realize that most of them have been made in 48 hours. Some in 72 hours.
  3. You will realize that you can make a game given that much time!
  4. You will ask yourself, if you are willing to spend 48 hours to know if you *really* want to make games.
  5. If you do – you will book a couple of days following 24th of August for game development. Your family and friends will understand that it’s important for you and will let you try! Trust me on this one.
  6. You will register on the site and will post your “I’m In!” post.
  7. You will make a game, and I promise I’m going to do everything I can to play it :)

If you need more convincing, you can always drop me a line and I will hypnotize you into making a Ludum Dare 48 game.

Good luck, and I hope to play your game soon! :)

4 Responses to ““I’m in!” or “My Ludum Dare 23 Success Story””

  1. soulrot says:

    Heh. I was going to participate and upload a game for the first time (first LD/gamejam ever) but since I’ve been struggling with isometric stuff for quite some time while you are making an full iso game within 48 I guess I might have a problem 😛 I guess I’ll hve to stick to ‘flat’ 2D 😉 Or use an (3D) engine. I was planning on using Unity, but do you think writing a 2D game ‘from scratch’ would be better? I guess it’s personal preference?

    That’s one very nice game you’ve game by the way! A bit hard though! Anyway, good luck!

  2. vigrid says:

    @soulrot Hey, don’t worry about the isometric stuff – it’s quite easy. Just think about coordinates of a cube and how would you translate them in the isometric space – it’s all it takes. You can have a look at the source code of my game here, if it helps: https://bitbucket.org/vigrid/ld48. Unity is a very good idea, given how varied the platforms are. I found myself regretting using Windows/XNA, as Linux and Mac users couldn’t play my game. I think it comes down to a personal preference or experience – 2D isometric pixel art was something I thought I could do easily so I chose this, even though I declared a 3D voxel engine I could use: https://bitbucket.org/vigrid/xuproto. Either way – I hope to see your game in 2 weeks and to play it :) Good luck to you too!

  3. soulrot says:

    Hm yeah I guess the isometric stuff was hard for me because I had to translate mousepositions to tile-positions, which isn’t needed in your game I guess. Anyway, thanks for the reply, I’m liking this ‘community’ already ^^ And yeah I want to use Unity because apparently it’s possible to make a web-based version of your game (which I have still to test) so that should be pretty nice. I’ve fallen in love with Unity only last week but it’s so freaking easy and fast to use that it seems to be my best bet for Ludum Dare. Downside is the extra work for models/textures but I think I’ll manage if I keep it low-poly and low-res. Ah well enough of me talking, I’m looking forward to the game developing and to see what you and others come up with :)

  4. Datw says:

    And that, folks, is why the ludum dare community is awesome! Gotta love the people around here =)

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