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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 20 hours, 38 minutes, 46 seconds
  • October Ends: in 9 days, 20 hours, 50 minutes, 46 seconds
  • Ludum Dare 31 begins: in 44 days, 21 hours, 38 minutes, 46 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Well… let’s give this thing a shot!

    Posted by (twitter: @http://www.twitter.com/CaptainKraft)
    August 12th, 2012 8:32 am

    Hey everyone, this is Jeremiah aka CaptainKraft and I’m an aspiring game developer (obviously).

    I’ve only got one finished game under my belt so far but I figured Ludum Dare would be a great way to get the creative juices flowing and get my ass in gear.

    For my first LD48 the goal is just to get a finished product submitted in time. I’m excited to give it a shot.

    • Language: HTML/CSS/Javascript with Construct 2
    • IDE: Construct 2 and Gedit
    • Graphics: The GIMP
    • Sound: SFXR/BFXR/Audacity (very little experience with sound, so no clue what I’m doing)

    On another note, I’ve got most of my experience in Java, but I’m considering giving HTML5/Javascript a shot for the competition. Do you guys think that 2 weeks is enough time to get a good feel for the language/s?

    Edit: Added the stuff I’ll be using above.

    4 Responses to “Well… let’s give this thing a shot!”

    1. FelipeTavares says:

      Javascript is really simple. I put it on the same level of python. For game programming you don’t need a ultra-deep knowledge of the language. You will feel than Javascript is a lot more easy than Java. HTML5 is like a graphics lib, but sometimes easier, sometimes harder. Although all of this, it’s better to keep using a language than you’re fluent, but sometimes it’s fun to learn a new thing in a competition! :)

    2. welshpixie says:

      Best of luck! ^.^

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