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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 18 hours, 37 minutes, 1 second
  • October Ends: in 10 days, 18 hours, 49 minutes, 1 second
  • Ludum Dare 31 begins: in 45 days, 19 hours, 37 minutes, 1 second
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    Generic “I’m in” title three

    Posted by
    August 10th, 2012 2:44 am

    For the third, technically fourth, time, my team is going to do the Ludum Dare jam. We made a tech demo the first time, we pretty much finished the game the second time but had everything explode 8 hours before the end of the jam because of a bug in the library I was using (which was fixed a bit over a week later -_-). Now we’re hoping to pull off what we did in Ludum Dare 23 but, this time, not have everything explode at the end. Especially because the language I’m using added a real debugger since the last Ludum Dare.

    So with that, I say, “I’m in!”

    Language: Monkey
    Graphics: Graphics Gale, and possibly Photoshop
    Text Editors: Jungle IDE, and possibly Notepad++
    Music / Audio: MakeMusic Finale, Audacity, Bfxr and/or Sfxr

    My Team
    Nicholas Grant (Me) – Leader, Lead Programmer, Backup for anything uncovered
    Michael Grant (Bro) – Lead Character Spriter, Lead Sound and Music, Co-Lead Writer
    Elena Cordero – Lead Tileset Spriter, Lead Organization and Management, Co-Lead Writer
    Eric Rodriguez – Programmer-in-training, Lead “I forgot the directions and got lost for the fourth time in a six month span,” Lead of Magical Math, Hot Dog Tester, and Half-Hispanic; Half-White Guy

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