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Ludum Dare 32
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Generic “I’m in” title three

Posted by
August 10th, 2012 2:44 am

For the third, technically fourth, time, my team is going to do the Ludum Dare jam. We made a tech demo the first time, we pretty much finished the game the second time but had everything explode 8 hours before the end of the jam because of a bug in the library I was using (which was fixed a bit over a week later -_-). Now we’re hoping to pull off what we did in Ludum Dare 23 but, this time, not have everything explode at the end. Especially because the language I’m using added a real debugger since the last Ludum Dare.

So with that, I say, “I’m in!”

Language: Monkey
Graphics: Graphics Gale, and possibly Photoshop
Text Editors: Jungle IDE, and possibly Notepad++
Music / Audio: MakeMusic Finale, Audacity, Bfxr and/or Sfxr

My Team
Nicholas Grant (Me) – Leader, Lead Programmer, Backup for anything uncovered
Michael Grant (Bro) – Lead Character Spriter, Lead Sound and Music, Co-Lead Writer
Elena Cordero – Lead Tileset Spriter, Lead Organization and Management, Co-Lead Writer
Eric Rodriguez – Programmer-in-training, Lead “I forgot the directions and got lost for the fourth time in a six month span,” Lead of Magical Math, Hot Dog Tester, and Half-Hispanic; Half-White Guy

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