Well, it looks as if I’m going to be in LD #24! This is extremely exciting for me, as it’s going to be my first Ludum Dare.
I’ve been observing the competition for a while, but I haven’t been confident enough in my development skills to participate until now.
I’ve only been using Lua + LÖVE for a few days now (although I’ve had previous experience in other languages), but so far I’ve been able to create a very simple tile engine/editor with cameras, collision detection, and directional sprite animation. All pretty simplistic, I realize, but I figure I’ll probably use a similar system for the actual LD game. LÖVE has been an absolute pleasure to work with, and Lua has been surprisingly forgiving and clean (as high-level scripting languages tend to be).
Anyway, I’m very excited to get to participate this time around, and hopefully create something fun!
Here’s the obligatory tools list:
» Language: Lua
» Libraries: LÖVE, Pickle Table (or something similar for saving map data)
» Editor: Notepad++, gedit, nano
» Graphics: Photoshop CS6, Paint.net
» Audio: BFXR, Pxtone
Good luck to everyone! Here’s to hoping I actually walk away from this thing alive.