All in!

Posted by
August 7th, 2012 9:18 am

I hereby announce my participation in Ludum Dare #24!

This is my first game making competition and I’m very excited but also a little bit frightened due to my lack of experience and the short time frame. :O

Probably I will take a day off after LD to be able to fully focus on developing the whole weekend.

I decided to use LibGDX because I know Java, the library is powerful and it allows for easy deployment to different platforms.

Outline:

  • Main library: LibGDX
  • Language: Java
  • Target platforms: Desktop with Java (Windows, Mac OS, Linux), HTML5/WebGL
  • Optional target platform: Android
  • Development platform: Desktop gaming PC with Windows 7 (x64)
  • Style: Probably 2D with very basic physics

Tools:

While preparing for the competition I have discovered a couple of useful links which might be of use for other beginners:

Popular tools for Ludum Dare: http://www.ludumdare.com/compo/tools/

Sol’s Ludum Dare survival guide: http://sol.gfxile.net/ldsurvival.html

Good luck everyone!

Edit:
I pushed some helper classes as well as a few debug and example assets and tools to my Git repository: https://github.com/brookman/libgdx-resources
Maybe I will use some of it in my game (especially my LibGDX classes). The game source itself will be available after the event on this repository.


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