Posted by (twitter: @McFunkypants)
August 6th, 2012 3:44 pm

I’m not here to win: just to have fun.

I don’t plan to stay up all night or win any awards. I wonder: is it even worth it to write an “I’m In” post on Ludum Dare anymore? With thousands of participants, no one blog entry is visible on this page for more than a couple minutes. That said, tradition dictates that I enthusiastically declare my desire to be in this month’s LD48. I’m in! Woo!

Platform: web and mobile (android)
Language: either html5 (phonegap) or as3 (stage3d+air)
IDE: SublimeText or FlashDevelop
Tools: 3dsmax, photoshop, cooleditpro

Good luck, everybody! Have fun! Don’t forget to eat! I can’t wait to play your games.

P.S. Shameless plug to the left. If you want to make my day, check it out! =)


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4 Responses to “IN IT – BUT NOT TO WIN IT”

  1. refreshcreations says:

    Ludum Dare – Check.
    Still learning Unity – Check
    Not got a clue as to how to make decent music – Check
    Doing a 10k run midway through LD 24..Uhh what? — Check.

    This could make for an interesting timelapse 😀

    In other words, yeah, I’m in too!

  2. caranha says:

    Well, while you are right that when the rush of posts come we can’t make individual posts anymore… I do have a bookmark list of participants that I like to keep my eye on, for whatever reason — so it is nice to check their posts to see if they are going to be in or not, and what are their thoughts.


  3. Puzzlem00n says:

    I’m the same as Carahna. Last time, there were definitely people I watched for. No one so far this time, though…

    My biggest problem with not doing them is that takes a lot of the fun away from new participants. It isn’t their fault that there are a lot of people doing LD now. At least, not singularly. I know you weren’t saying we should ban I’m in posts, but you know, I’m just saying if they want to, they should. Besides, to me it seems like the point is more to declare your goals to yourself as a sort of motivation.

    By the way, I read your book. It was fantastic, although I spent a good amount of time going back and forth because I thought I’d missed something. At the beginning of one of the chapters, you said you’d discuss prototyping art, but there wasn’t anything as in depth on it as I’d hoped.. It was great, though, definitely worth the money. Just thought I’d spill out complaints anyway, especially right to someone whom could surely destroy my reputation in the gamedev community should he so desire.

    …I’ll stop typing now.

    • McFunkypants says:

      Thanks for the kind words! I agree with you 100%, there should be a “second edition” of the Game Jam Survival Guide. I was forced to cut out so many topics to stay under my maximum allowed length that was set by the publisher. I have a huge folder full of links, todo lists, and ideas for additional sections. I totally wish I could revise and polish the book further. Perhaps I’ll write the “sequel” next year!

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