Is it really about the voting?

Posted by (twitter: @ThePurpleDonut)
July 31st, 2012 11:41 am

I haven’t been a Ludum Dare’r for very long but what I have noticed is that the point of this isn’t winning. Ludum dare is an excuse to make a game for two days straight. Its a way to bring all Indie game makers together. Its a reason to try new tools and work different ways. I think of the rating system as a reason to play all the games people have put time into to create. There will be a winner, and it must be fun to be that winner, but thats not the only reason you should enter. So to sum up, Lets make a game, a fun game this Ludum Dare, because we can and because we should. The ratings are what they are, but the game you make will always be yours…

9 Responses to “Is it really about the voting?”

  1. Ali Sajid Imami says:

    I have just joined up at the urging of a dear friend. And I like the fact you pointed out. It is especially difficult for me to find time and design stuff unless I am being pushed hard. And Ludum Dare looks the kind of push I need.

  2. Osgeld says:

    I personally hate voting and usually skip out pretty quickly. I like playing others games, I dont like feeling I am going against a brick wall deadline with a endless sea of stuff that … well honestly since it was made in 48 hours, usually means I am going to have to at the minimum reboot or fire up virtual box a few times

    Then I start making a spreadsheet of what I need to get and where it needs to run, give a game a 10 second glance over and form an opinion. Which sucks cause sometimes I find some leftovers on the hard drive a month or 2 later and find out that it was a better game than I rated it, once I got a chance to sit down and actually figure its quirks and nuances out.

  3. ratboy2713 says:

    For me, it isn’t about the winning but about improving. And I think a good many people here would agree that it is nice to see how much you are improving, and in what fields, and which fields are your weakest. I will normally say that comments are far more valuable than ranking, but people aren’t completely honest in comments and they tend to be hard to pin down exactly what they mean. I have two people comment, both saying that the game was great, but one person gave it a 3 and the other a 5. In the end, boiling it all down to a simple to understand number lets me know how I improved and that is really what I’m after.

    • Rabbits... says:

      I feel the same way. After the last Ludum Dare I discovered that I direly need to work on my graphics, after placing close to last. Now I have improved on that and I’m a better at making games because of it…

  4. Orni says:

    for me it is, yes.

    I’m a huge procrastinator – and I really need some serious motivation for something like coding two days straight – and competition (even ‘unfair’ competition in terms of voting) is better motivation than no competition

    I think I’d still participate without any voting system at all – but don’t disregard it too quickly. It’s really a huge part of the whole thing and one that many (like me) enjoy.

  5. Zelen3d says:

    I am pretty new to the Ld dare and have only done 1 mini Ld dare, and I am looking forward for the “real” thing, And voting is the reason I got into this in the first place. Just as Orni, I need a huge push in the back to get something to a playable state. And then, how unfair can the rating system be…
    If I understand some of you correctly, you are saying that because there are more games, you can’t look at the games very long. Why then not prolongate the voting period?
    Personaly, I propose that we leave the rating system as it is.

    • sorceress says:

      Why then not prolongate the voting period?

      Rating 50 is about all I can manage, and if the voting period were longer, I wouldn’t be rating any more. All the enthusiasm I have for the contest evaporates after about 7 days of voting.

      If things get too protracted it can make people irritable, and they might begin to feel that the results are worth the wait.

  6. bobbobowitz says:

    Every Ludum Dare I have done, I learned more about game development, motivation, focus, planning, art and programming. I don’t think I’ll ever win a Ludum Dare, but I don’t care. I’m not the best game developer out there, and the Ludum Dare community is helpful, not competitive. It’s not really a competition so much as a game jam. This is what makes Ludum Dare so great – the community, the spirit, the friendliness, and the wonderful feeling that all over the world, people are working just as hard as you.

    • sorceress says:

      I think there are two different ways people can be competitive: whether competitiveness stems from the ego, or from self-actualization.

      I feel that my approach to competition is the latter, since for me it’s more about having others to work alongside to set pace and create pressure, which pushes me into fifth gear and compels me to do my best.

      Then seeing how I perform relative to other people allows me to compare skills. Where if I feel somebody has done better than me at something, then I might try to emulate some of the techniques they have used.

      So competition for me is a way of seeing what skills I have, and via metacognition, determining how I can improve them.

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