Ludum Dare 35
The Theme is:
Shapeshift

Judging ends in
Click here to start

PlayRate80Star

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

Inspiration

Posted by
July 29th, 2012 2:20 pm

I would like to hear comments from the community what things they do to help inspire their games, whether it would be doodling, staring at their favorite model, messing around with a laser pointer near a cat.  No comment here is too crazy or simple!


5 Responses to “Inspiration”

  1. jovoc says:

    When the theme is announced, I typically will set up a new project, get things compiling and get a main loop and stuff setup without any idea of the topic.

    Then I go for a walk around the neighborhood for 20-30 minutes to come up with an idea.

    Other techniques I sometimes use are doodling (try it with your non-dominant hand for extra creativity) and mind-mapping, but I find that is better for scoping the game once I’ve settled on an idea.

    In any case, don’t spend too much time on it (daydreaming). I always set a deadline time that if I haven’t come up with an idea by say two hours after the contest start, then I’ll just start on a platformer or zelda clone or something and see where it evolves from there.

  2. mohammad says:

    i dont really get any insiration from games,nor from anything else…i just wait for it to come. although memes play a role,they dont make the game…

  3. MadGnomeGamer says:

    I do two things:

    First, i grab a pencil and paper and wildly scribble down any and all thoughts about the theme, until i have 3 or 4 ideas to work with. Then I go from there.

    Or, if I happen to have a really awesome unused idea kicking around that fits the theme perfectly
    that is just a cool idea with no code made for it, i try and adapt it to the theme. This has only happened once so far for Ludum Dare.

  4. Folis says:

    I usually scribble on a piece of paper, to get ideas.
    Afterwards I look at different kinds of sprites and other pixel art, to decide my graphics style.
    Then I start coding.

    About midway into the contest I usually scrap the original idea, and go for something completely different.

  5. digital_sorceress says:

    I think I have quite a unique design style: I make games with low-poly geometry and which feel kind of gothic (emotionally numb, and slightly eerie), and that style plays a strong role in whatever inspiration I have.

    I also like classic gameplay so I like to borrow mechanics from established genres. Innovation is risky because I find it often leads to trashy gameplay.

    I also like complexity, so I prefer to make games that have some complexity in them, eg, puzzle components; or weighing up short term gains vs long term consequences; or considering different combinations of items working in synergy.

    My inspiration mostly comes from within, from thinking how I can successfully combine abstract concepts like these.

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]