Ludum Dare 35
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Shapeshift

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PlayRate80Star

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working with multiplayer games

Posted by
July 27th, 2012 12:45 pm

OK so first off, i use gamemaker because i’m S*** with scripting languages, but i thought because gamemaker can support mutliplayer via GML (witch i gotten the hang of now) and can and will be releasing the link to my game for beta multiplayer witch will probably use a modem connection status for simplicity. but right now i cant find a place to post my game for the download page so ill update my status for now to give you the closer i have gotten to getting a publisher. for now however we can only wait for the best!        😀 happy ludum everyone 😀

.:UPDATE:.

-notes

– i CAN be using a IP/TCP address  if the modem fails to work, otherwise, i will make connection settings custom via 4 settings: IPX, TCP/IP modem or serial (MAYBE not sure though)

-also i will be making connection (SEE ABOVE) to the main server in a custom options menu that will appear when one selects mutiplayer, where they can choose between 4 options (not sure about serial though…) and then connect to 4 different main servers, depending on the chosen connection, each server compatible up to 16 players.

~ Mohammad Mohammad :3


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