Recently the university I work in was asked to prepare a two-day intensive course on game programming to a small group of high-school kids. Of course I offered to organize that. (Even though I’m not an expert in the field)
I really like to use hands-on approach, so I thought do it kind as a half LD-half class. I plan to use the first two hours to teach them some basic concepts on game design, and help set up their development platform. After that we’ll use the rest of the time to let them prepare their own games, LD-style, while I coach them. Maybe with some breaks to give some quick lessons on animations, event handling, etc.
Does anyone with similar experience can give me some ideas, tips or pointers? If anyone has any material that they would let me use, it would be awesome.
(unfortunately, the course will be late September — I would love having them participate on LD24 as the final assignment :-D)