MiniLD #36: Eruption – completed.

Posted by (twitter: @spacedeveloper)
July 15th, 2012 12:11 pm

Ok, I admit that my interpretation of contrasts idea is way too primitive. But when I designed gameplay in the begining i thought it would be more flexible and I could expand it with some contrast specific features. Well, I was wrong :< I planned to compile several colors in player’s trail  and each color would damage contrastly colored enemies. It turned out that it was bad idea, so I focused on one color with different behaviours – that makes much more fun and brings some real challenge.

So in the end, the only reference to contrast is game’s visual style and color scheme (black-white, blue-orange).

I didn’t use much code from past projects –  FlashPunk and Dame perfectly handle all routines.

Here is the first concept where gameplay is just established and then quiclky I switched on tileset and finished it in about 4 hours. Level design took major part of my time and I ended up with 7 levels. I’m not done with this project yet, I think I will spend another week on it after short rest.

Anyway, meet Eruption! Tho i don’t  like this name… probably because it sounds much like Erection =\ Opened for offers!

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One Response to “MiniLD #36: Eruption – completed.”

  1. Juacogb123 says:

    This game could be awesome as a full game sadly this is only a game made for the ludum dare
    but as a full game i would totally buy it
    Pretty awesome work

    (sorry for the bad grammar)

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