Some of you may remember “TRI“, the game I made for Ludum Dare #20 with Unity. The theme was “It’s dangerous to go alone, take this!”, which was good luck, as it fitted the idea I had the night before. It also was my first real Ludum Dare back then.
The original TRI
The game was about triangles; you created them by shooting three little spheres onto gray surfaces. These triangles could then be used as platforms and reflectors. That’s about it. TRI didn’t feature any story, but some texts on walls here and there, for hints and to somewhat simulate the voice from some god-like entity, like GlaDOS. Overall it worked pretty well and there were some people who liked the game although the controls were pretty flawed.
A year later, we (my partner and me) decided to make TRI into a full commercial game. Only the idea of the triangles was adopted, so the setting, the “tri gun”, the maincharacter, the story and the everything changed, or are due to change. (We still use Unity, though.) This basically means the new TRI isn’t a sequel to the LD game.
The new TRI – WIP
We added some gameplay elements, most prominently the wall walking. Yes, the triangles can now not only be used as platforms to walk on, they also temporarily change the personal gravity of the player. This way, she or he is even able to jump into a hole in the ceiling – this needs a little bit of exercise though.
Walking on walls
Also, instead of deadly lasers only there are also non-fatal light rays now, with which you activate crystals in order to open doors and do other things. And then there are those little flying ghosts (the Kami), which lead the way and later can be reflected, too. They will be more important later in the game.
Reflecting light rays
The new TRI is still named TRI, as most of the names we came up with were just too silly or too complicated (Some examples: “Trinsane”, “Trizarre” (thanks Cell), “Tri and Error”, “The Third Eye”, “Connect the dots”, “Konstrukt”, “Trigonomancer”, “Trimancy”, “Triception”, “Triplex”, “The Right Angle”, “180 degrees”, “From Point To Point”, “neuTrino”, …).
TRI can now be pre-ordered for $5, which guarantees access to the pre-alpha. The current build has one big level (with three sub-levels) which basically serves as a tutorial. There’s also a demo, showcasing the first sub-level. Oh, and here’s a trailer:
The final version hopefully will come out end of the year, and have a price tag of $10. There are far more informations on the official website, tri-game.com, so you might want to give it a look.
Thanks for reading!