Ludum Dare 35
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.


Posted by
July 7th, 2012 10:49 am

So here I am ready to add to the pool of “it’s my first LD” posts. Then I start scrolling through the things other people are working on… and woah. There’s the intimidation factor. Love it though. : )

I’m from a web dev background – okay that’s a lie. I’m from a communication studies background, but realized by my last year of school that I didn’t care for any of the career opportunities in my field, started taking some e-commerce electives and created an independent study in web-technologies. Long story short, I did some crappy jobs at ridiculously low rate, leveled up, and now do web-dev (almost exclusively back-end) full time.

I have not made a ‘game’ since we had to get those graphing calculators in highschool and they turned out to support BASIC like programming. I’ve talked about it a million times, but, well, I haven’t written a book yet either. ; p So I decided to do LD #24 to give myself some “sit down and do it” motivation. And also an “no see I have to work on this today, I’m doing this thing!” excuse. I’m thinking I’ll need more than a little practice time before that though.

Maybe I’ll have to do MiniLD #36 to get my feet wet.

2 Responses to “Woah…”

  1. MadGnomeGamer says:

    Cool! Have you decided what tools to use yet?

    • the3rdc says:

      Definitely gonna be using JavaScript/Canvas. It’s the least removed from the technologies I’m used to working with. I really haven’t done REAL programming (ie, anything that needs compiled) since I took C++ as a math credit my sophomore year. ; p

      Aside from that, I haven’t determined much. Looking into Easel or similar to help with animation, but still trying to figure out with framework’s like that if the bulkiness of everything I don’t use outweighs the convenience. Love thoughts from those who have worked with it.

      Also trying to figure out what to use for sound. I haven’t found any consensus on a decent solution for good timing of sound with events on a JS/Canvas game. Sounds like everything sucks pretty bad… Looks like using flash for sound with a fallback to HTML5 audio elements is recommended a couple places?

      Hm… that miniLD started today huh. Guess I better put something of a start up tonight! ; )

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