Ludum Dare 31
December 5th-8th, 2014

Mini-LD #36 – Contrasts!

Posted by (twitter: @F0lis)
July 1st, 2012 7:20 am

And it’s over! Thanks to the 30 guys who actually tried their hands at such a challenging theme!

THEME: Contrasts!

Happening at your house from July 9th all the way to the 15th!

What do I mean with ‘Contrasts’?
I mean everything!

Be it graphics (i. e. green on red), physics (Think magnets) or the gameplay (Die to win). Else, just go crazy and make something that’s the total opposite of a usual game!

RULES:

  • Do you have that one framework you made, but couldn’t use for LD, because you didn’t want to make it public domain? Here’s your chance. Grab it and use it! (Don’t write your whole game beforehand, though.)
  • No need to add your source. You can still do that, though.
  • Feel free to work in a team, if you want to!
  • More time. I’ll give ya a week. Really relaxed, to get warm for LD.

CHALLENGES:

One week is too easy? Well, try some of these challenges.

  • Implement a single piece of everything: music, SFX, a single finished sprite  – All that stuff. Just use your skills to the fullest.
  • Use at least 8 colors per sprite. (Get that thing colored!)
  • Go funky – Every color used must have it’s contrasting color implemented (Use blue, get orange in there – red, green – black, white.)

And that’s about it so far.

If you have further questions, ask away in the comments or tweet me here.

All Entries

(EDIT: I hope everyone who got the submission link is happy now! :])


74 Responses to “Mini-LD #36 – Contrasts!”

  1. digital_sorceress says:

    I’ve been looking forward to Folis’ miniLD. :D

    I’m thinking I might make some kind of strategy game with contrasting colours (red and green) to represent the two sides.

  2. davidllanos22 says:

    I’m in, of course! I’ll do it on the weekend just as a normal LD :) Now I’ve got to think about what game can I do :p

  3. machinas says:

    Just a random comment: red / green is not a super friendly contrast pair for folks with red green colorblindness.

    • caranha says:

      Came here to say this. In my first LD, one of my playtesters was colorblind. About 5% of males have some degree of color blindness. This is 1 guy in 20, or if we imagine a 1/1 split in sexes, 30 people who submitted games to LD24.

      So it is quite important not to base your game only on color differences, specially green/red ones.

    • digital_sorceress says:

      But on the other hand, the game could help people discover if they have red-green colourblindness.

      You could introduce other disabilities and find that a game design is bad because it’s not considerate to those people: People with missing limbs can’t play games that require two hands. People with motor-control disorders can’t play twitch games. etc

      On the whole, I think it’s best if the default design is to cater for the majority, and since no disability affects the majority, the default design shouldn’t consider disabilities.

      But if it’s one’s intent to design games for a specific minority (such as “I make games for people with motor-control disorders”), then that’s fine.

      • stqn says:

        “On the whole, I think it’s best if the default design is to cater for the majority, and since no disability affects the majority, the default design shouldn’t consider disabilities.”

        It’s easy to think “disabled” people can go to hell when you’re not concerned, but it’s not fun when you are. Of course it’s difficult to make a game that *everyone* can play, but it’s not a reason to purposefully ignore all so called minorities.

        • marudziik says:

          Using your logic, we shouldn’t make games at all, because there are a lot of blind people. Is making games with any graphics “purposefully ignoring all so called minorities”?
          Repeating after digital_sorceress, I agree that the default design shouldn’t consider disabilities. If someone wants to make a game for a specific minority, (s)he’s free to do it. That being said, I also recommend using a better choice of colours than red/green, if it doesn’t make a difference.

          • caranha says:

            Great strawman.

            Making a game playable by blind people requires quite a lot of trouble.

            Making a game playable by color-blind people requires only some care when picking the color-scheme of a game, and/or adding some non color based clues (think Ticket-to-Ride: they add small symbols in addition to the wagon colors for this express purpose).

            • marudziik says:

              I didn’t mean to say that “colour blind people should go to hell”. Far from it. In fact, I did recommend a better choice of colours, if that’s possible. In fact, I’ve played some games during last few Ludum Dares, that could’ve been played by *blind* people, and I think they were really awesome just because of that.

              I just don’t think that creating game in red/green is “purposefully ignoring” people with disabilities. The logic is the same when I say that “games with graphics PURPOSEFULLY ignore blind people”. The word “purposefully” here is unjustified.

    • pythong says:

      that comment isn’t even random, that was the first thing that came to my mind when i saw the theme picture

      @all: don’t – use – red/green. poor colorblind people. i was surprised about the amount of people i know that are colorblind. logged in just to post this comment

      btw @digital_sorceress: people who are colorblind probably know they are. there are enough test images that you get in school books when you are like 12. and people with missing limbs still want to play, even if they can’t give a full 100%. check for youtube, the dance dance revolution guy with one leg :)

    • uuav says:

      that’s why I can’t play puzzle bubble :(

    • machinas says:

      In terms of actually designing for colorblindness, it’s really easy to use ‘blue’ for good and stick with ‘red’ for bad. You can also use positional or textural redundancy on the signals (many puzzle games use shapes or patterns on their puzzle pieces, traffic lights don’t put all the lights in the same place so even if all the lights were the same color you’d still be able to tell them apart). I still remember not being able to play a game with my friends because you couldn’t choose team colors and the first team was red, the second was green.

    • the3rdc says:

      Just to add my two cents to the color-blind-ness discussion. If you make sure that your red and blue aren’t only differentiated by hue, but also by value and saturation, it should still be possible to keep them straight correct? I don’t know much about r/g colorblind, but I’d assume they’d appear to be the same but could still be perceived as different shades.

  4. Patacorow says:

    I’m going to have to bend the rules a little…
    I’m DYING to be in this MiniLD, and seeing that I have to leave for a vacation on the 12th, I’ll just start working tomorrow and submit my game on the 11th. That means I’ll still work one week, except I’ll only start earlier.

    Hope that’s okay with you guys!

  5. mad1231999 says:

    Damn! I cannot join this one. I would love to though… :(

  6. PVince81 says:

    Nice theme!

  7. TheCodeTroll says:

    is it going by the Compo rules of 100% solo or can me + a friend work together on this, like the jam rules? :]

  8. SrFenixon says:

    I’ll give it a try.

  9. Helco says:

    I have vacation right now, so I’m in, but I think I’ll just use black and white…
    At the moment I don’t have any idea what the game could look like but it’s a week!
    For some other informations:
    – as usual for me I’ll use C++, SDL, OpenGL and I’ll look for an portable sound library because

  10. Helco says:

    I have vacation right now, so I’m in, but I think I’ll just use black and white…
    At the moment I don’t have any idea what the game could look like but it’s much time until end limit!
    For some other informations:
    – as usual for me I’ll use C++, SDL, OpenGL and I’ll look for an portable sound library because
    – maybe I’ll make my first porting experience in this MiniLD (for Linux with VirtualBox)
    – assuredly with horrible graphics cause I’m not a graphicer…
    – solo
    – I’m trying to have more gameplay than my last LD game…
    so that will be fun

  11. eduke says:

    Can not wait for this. This will be my first Jam. Anyone have any tips?

  12. pfft. says:

    Oh man, I think I’m in.

  13. Malfunction says:

    I’m down for this! This’ll be a good warm up to my first proper Ludum Dare competition.

    I’m going to be working with a friend of mine: Gamer
    We’ll probably be using flash.
    Time to brainstorm ideas!

  14. Qbopper says:

    This’ll be my first Ludum Dare, can you change the info you enter when you submit your game mid-compo?

  15. BlizerD says:

    Hey everyone!
    I’m glad to see that I won’t be the only first-timer here. I’m gonna be working alone, and I hope that one of the ideas that start sprouting in my mind will be “simple” enough to finish.

  16. SrFenixon says:

    Hey, maybe a silly question, what timezone we have to follow??

    • Folis says:

      Just take your own timezone.

      You can start away, when the calendar hits July 9th at your place. I’ll keep the submission form open until the 16th in my timezone (CET) so everyone has enough time to submit.

  17. what about source?

    will that still be required, or are we using the jam rules for it?

  18. Madball says:

    I just came from the vacation, and here is LD. Yes, I HAVE that one framework! But… let’s see.
    (Random fact: I won’t use a single sprite ;)

  19. deathnotedo says:

    Hello, Im entering this event, and was woundering what ALL the rules are, how i enter, what i have to do, exactly when i can start, i have never enter’d a ludum dare event, nor do i know much about them, could someone give me a run by of everything i need to know? Thanks

    -Death

  20. Count me in. And I’m actually going to do it this time, unlike the last MiniLD I entered… :P

  21. NeiloGD says:

    Why do people keep choosing the middle of the month rather than the end of the month, like the main LD, for the MiniLDs? Kinda annoying when you’re trying to plan ahead to get time to do these things.

    • digital_sorceress says:

      Prior to a main LD event, it makes sense to hold the miniLD a week earlier, so it isn’t overshadowed with hype for the main event, people coming and saying they’re ready for august, theme suggestions, PoV’s “LD is coming” post, etc..

      afaik it used to be done that way.

      I think people just remember the times that miniLD has been held mid month, so feel permitted to arrange it for that time. No doubt they’re excited to get it underway, so would rather see it sooner than later. :)

    • digital_sorceress says:

      Oh, and planning ahead… My miniLD is scheduled for 27th-28th July 2013. :P

  22. Akrion says:

    In regards to the first point under Rules, did you mean to say “Public Domain”? From what I can tell by the officially posted rules you still retain the rights to your code and aren’t required to make it open source. Making your source code visible to the public does not have the same implications as making it public domain.

    • Folis says:

      Oh, yeah. I sorta got that mixed up, I guess.

      Basically for this MiniLD the rule is: You can use your basecode, without announcing it/making it visible to public.

    • digital_sorceress says:

      While technically true, people may still use source code that is made visible, whether it is public domain or not.

      The example that springs to mind is notch’s minicraft game from december last year. Within one day, some people had made mods of the game using his source, uploading branches to github etc, despite having no permission to do so at that time.

      The simple fact is that once it’s out in the wild, it’s not hard to copy-paste bits out of it, or to mutate it into an unrecognisable form. You can’t realistically detect such infringements, let alone chase them up.

      • Akrion says:

        Yes but it still boils down to legal usage vs illegal usage, freely giving your code away vs having your code stolen. The task of dealing with illegal usage is up to the owner but such a distinction between code that’s publically visible and code that’s public domain is important none-the-less.

  23. AGreenYoshi says:

    I’m excited for this.
    However I have a question about the software we’re allowed to use…

    On the Jam Rules #4
    Would tools like Unity be considered as a middleware or developmental tools or something along those lines listed on the rule?

    I’ve seen the resources on the tools section and I haven’t used anyone of them (except gimp) and I was worried if we were limited to things like those.

  24. Budda says:

    After not checkng the LD website for a while, I just found out about this MiniLD, and it happens to coincide with a few days where I have nothing planned, so I think I might give it a go.

    No idea what I’m going to make yet, we’ll see.

  25. kivifreak says:

    Hmmm im guessing i start now ;-)

  26. Nsmurf says:

    YAY!!! I just submitted my entry!!!

  27. paste says:

    I finished my game and submitted, cos I have a vacation tomorrow. Hope you guys like it :)

  28. yuotta says:

    AH I MISSED THE DEADLINE! Damn, was almost done with my game too :(

  29. TheCodeTroll says:

    Submission was closed just as I went to up it ._.

    anyway, If you wanna play it you can go here :/
    http://dl.dropbox.com/u/37694220/Contrast/contrast.html

  30. TheCodeTroll says:

    uploaded! :)

  31. TinyHat says:

    What’s with this “?action=preview” thing in the URL of the link to view the entries? It messes everything up for me, I end up with only 13 games instead of 30, and my entry doesn’t appear with the latest changes I operated :o

    Anyways, congratz to those who were able to finish something in time ^^

  32. yuotta says:

    Just saw the post for e-mailing if missed! Well if it’s too late ( again :( ) Here’s a web version of my game!

    http://dl.dropbox.com/u/14016139/Quietus/WebPlayer.html

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