That is my first successfull experience of fast development. About 35 hours of work to get complete game.
Now, looking back I understand that I spent too much time on small details instead of working out basic gameplay. If I’ve payed less attention to interface features, the game could become more fun and consistent.
Anyway, meet Oceanoid! (“Aquanoid” turned out to be busy :<) It ended up as arkanoid variation with experimental run-as-far-as-you-can gameplay (your score depends on the distance as well as on the number of destroyed blocks) Have fun!