Ludum Dare 35
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

So, since AlwaysGeeky shared info about his voxel engine he did for his Worlds in Collision (really great work, you should check it out!), and it got your attention, I would like to show off my library – XuProto.

It has started as an idea to create a framework to help develop XNA games for game jams, so it has a couple of other features as well.

  • Asynchronous background task management
  • A couple of math functions (random vector generation, interpolations)
  • Perlin noise – 2D and 3D
  • Rudimentary skinnable GUI functionality
  • Texture Atlas
  • Event-driven input management (keyboard and mouse)

Feel free to have a look at it, even though it’s still work in progress, I’ve made sure that it’s stable.

If you have any ideas for what a XNA-based Game Jam Framework would need – let me know on Twitter or here :)


9 Responses to “Since Voxel engines are hot – here’s mine – open source :)”

  1. AlwaysGeeky says:

    This has some really awesome voxel engine features and the performance you get is great… I’m looking forward to seeing you gamify it and see what gameplay features you come up with :)

  2. onefineline says:

    lol, is it my imagination or do those “red ore” blocks have jalapeños as their texture??

  3. onefineline says:

    By the way, looks great

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