Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

So, since AlwaysGeeky shared info about his voxel engine he did for his Worlds in Collision (really great work, you should check it out!), and it got your attention, I would like to show off my library – XuProto.

It has started as an idea to create a framework to help develop XNA games for game jams, so it has a couple of other features as well.

  • Asynchronous background task management
  • A couple of math functions (random vector generation, interpolations)
  • Perlin noise – 2D and 3D
  • Rudimentary skinnable GUI functionality
  • Texture Atlas
  • Event-driven input management (keyboard and mouse)

Feel free to have a look at it, even though it’s still work in progress, I’ve made sure that it’s stable.

If you have any ideas for what a XNA-based Game Jam Framework would need – let me know on Twitter or here :)

9 Responses to “Since Voxel engines are hot – here’s mine – open source :)”

  1. AlwaysGeeky says:

    This has some really awesome voxel engine features and the performance you get is great… I’m looking forward to seeing you gamify it and see what gameplay features you come up with :)

  2. onefineline says:

    lol, is it my imagination or do those “red ore” blocks have jalapeños as their texture??

  3. onefineline says:

    By the way, looks great

  4. lol says:


    [...]Ludum Dare » Blog Archive » Since Voxel engines are hot – here’s mine – open source :)[...]…

  5. games says:


    [...]Ludum Dare » Blog Archive » Since Voxel engines are hot – here’s mine – open source :)[...]…

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