Been working away on my Voxel engine that I first created during the last Ludum Dare and just created an SSAO shader (As per requested by Vigrid) and I am so pleased with it, I wanted to show it off and also show my general progress…
I have put up some more videos on YouTube too:
Please checkout my channel. 😉
Also people have been asking for guides and tutorials, I am in the process of making these and posting them here: https://sites.google.com/site/letsmakeavoxelengine/home so if anyone wants to learn about making a voxel engine, or even follow in my footsteps, I am documenting my steps there…
Enjoy 😀
AlwaysGeeky
Tags: alwaysgeeky, cubes, gamedev, indie, minecraft, progress, SuccessStory, tips, vlog, voxel engine, voxels, youtube
I worked on a game with SSAO for a school project a few months back, and it is darn hard. Impressive work!
It is tricky to get your head around it, but once you do, you can get some amazing looking results.
cant wait too see the actual code to create vbo’s and that =D I think im going to make a voxel based game for my school project.
Well, @AlwaysGeeky, you have set the bar for me
SSAO could be a bit more subtle to my taste, but it’s still great looking 😀