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MiniLD34 – SpaceX launch failed… again

Posted by (twitter: @38leinaD)
May 20th, 2012 6:34 am

Cutscene at the beginning of the game

I go inspired by the (actually failed) SpaceX launch on Saturday and wanted to make the game around a rocket-flight. The art was quiet quick to do, but then I got stuck regarding the goal of the game. Steering the rocket seemed not very interesting. Especially, because rotating the rocket slightly on a resolution of 18*64 lead to obvious aliasing problems. So, the only obvious possibility to me was making it about shifting the rocket left to right. Not very interesting… In the light of no obvious ideas for a good game-goal, I decided to drop out.

Good look and see you next time.

One Response to “MiniLD34 – SpaceX launch failed… again”

  1. 365markets says:

    365markets…

    [...]Ludum Dare » Blog Archive » MiniLD34 – SpaceX launch failed… again[...]…

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