Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

More MiniLD progress

Posted by (twitter: @orangepascal)
May 19th, 2012 6:45 am

I wasn’t sure if I was joining for this MiniLD, cause the resolutions aren’t that interesting for anybody who has worked on mobile platforms (where resolutions have been 128×128 for a long time).  My LD48 entry was, as most of the games I create normally, running in 240×160.

I decided to go for a 64×18 resolution, and also take “unimportant” as the actual theme of the game. I can say now, that 64×18 is a true challenge to work in, but I’m enjoying it ;)  Not a lot of room for graphics, so making it look good is interesting and really puts the MINI back into minimalistic !

This is a screenshot of the current running code (html5) Still a lot of stuff to add and do, so better get back to it!


Leave a Reply

You must be logged in to post a comment.

[cache: storing page]