About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 19 hours, 22 minutes, 33 seconds
  • October Ends: in 11 days, 19 hours, 34 minutes, 33 seconds
  • Ludum Dare 31 begins: in 46 days, 20 hours, 22 minutes, 33 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Shipwrecked User-Friendly Edition

    Posted by
    May 9th, 2012 2:38 am

    I made a post-compo version of my game, “Shipwrecked“. I did not change the gameplay, but I made the interface more user-friendly.

    Change list:

    • Stats are now always shown to the right.
    • Feedback is now displayed on the top.
    • New hotkeys: QE/12 for using actions, spacebar for closing a window.
    • Help addition.
    • Pop-up help.
    • Shafts are 25% more steady. Deposits bring 2 times more material.
    • In dungeons the amount of monsters nearby is displayed on top.

    I planned to make the help system similar to MCX360’s one (Minecraft for Xbox 360), and it’s now even more similar.

    (You still can suggest things)

    2 Responses to “Shipwrecked User-Friendly Edition”

    1. JesterBLUE says:

      Much better! Now I wish for the red text at the top of the screen to tell me how many enemies are nearby while I am pillaging, and make moving easier, maybe by adding double click = click topmost button (which is usually move) Good Job!

      • Madball says:

        …I have a feeling you only read partially…
        Instead of clicking the topmost button, you can press Q/1. Instead of clicking the lowermost button, you can press E/2.
        Telling how many enemies are nearby will be added.

    Leave a Reply

    You must be logged in to post a comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]