MiniLD #34 – Aspect

Posted by (twitter: @S0phieH)
May 9th, 2012 10:26 am

MiniLD #34 is OVER!

> 69 entries total, check them out HERE <

 Great job everybody! 😀

Original post:

Yay, I’m hosting a mini LD again! did you miss me? 😀

  • Date: Weekend of 26th-27th 19th-20th!
  • Theme: Unimportant!
  • Rules: your game must be one of the following resolutions!
  1. 18 x 64
  2. 128 x 128
  3. 1024 x 128
  4. 4096 x 4096
  5. a circle, 500px diameter
  6. 8 x 8 x 8

It will be non-competitive (so no voting on entries), as such feel free to disregard theme or rules as you see fit and just do whatever you think would be fun :) oh, and for the resolutions, feel free to do ’64 x 18′ instead of ’18 x 64′ if you fancy, or mix them up any way you like, basically just stay away from conventional game shapes! 😀 So that’s that, make sure to appear! oh, and even though there’s no competition, you can’t win unless you make a game with fishing in it of course! 😀 EDIT: DATE CHANGED, SEE ABOVE! Darkhog had already claimed the 27th, so make sure to check that out! 😀


112 Responses to “MiniLD #34 – Aspect”

  1. Kix says:

    WHAT?!?! This Is the best theme ever :) Im thinking 18*64 or 500px circle! BTW Someone has to do the 8*8*8 cube thing that would be freakin amazing

  2. anachrocomputer2 says:

    I’m keen to have a go at this MiniLD (my first), because I have a 96×68 pixel LCD:

    Now, it’s too small for the 128×128 resolution, so I’m considering something like the 18×64.
    Or maybe make a 64×64 version? Maybe a 68 pixel circle? Hmm… I’d better hurry up and
    choose one!

  3. notnasiul says:

    Game Boys were 160×144, right? And there were tons of awesome games for that console!

  4. digital_sorceress says:

    I was thinking last night that the rules here talk about resolution of the game, not specifically those of the screen.

    So I guess we are free to use a 18×64 game map?. That interpretation makes the most sense when we think about the 8x8x8 and 4096×4096 options.

  5. Drabiter says:

    That 8x8x8… is tempting me… ugh.

  6. Pedro de Quadros says:

    Can I do 1280×128?

  7. 7Soul says:

    When it says 8x8x8, it doesn’t means pixels, right? Could it be tiles?

  8. Mulack123 says:

    Well good luck every one enjoy this miniLD

  9. CNIAngel says:

    Looks like I won’t be doing minild with you all this weekend :/ my yardwork is backed up bad. I can’t wait to see what everyone comes up with though :) good luck

  10. mikelovesrobots3 says:

    I discovered that a 1024×128 first-person-shooter makes me nauseous and strains the eyes. So much for that idea.

  11. MadGnomeGamer says:

    My entry is coming well! Just taking a short break to see what’s going on. I’ve got the engine in place apart from a few minor monster additions; now it’s HUD and polish time! :)

    I’m doing a 128×1024 game about guns.
    Imagine if Diablo had guns instead of (trinkets, bashy things and armour), and was a shooter in an 128×1024 rez. That;s kinda what my game is like. Keep your eye out for it! I’m calling it Guns Rule.

  12. MurrayL says:

    Massively over-scoped the project, so we won’t be finishing in time I’m afraid! :(

  13. howieV (binarygirl) says:

    here is mine :) again probably spent too long on the music but heyho


  14. itsjfletch says:

    First time joining in on one of these. It was a fun experience and it’s great to see the things that can be done in a short time.
    Definitely going to try to participate in future events also.

  15. Puzzlem00n says:

    Well, I suppose maybe I should have started this by now… Anyone know if Sophie is letting us make our entry a few days late like some of the past minis?

  16. digital_sorceress says:

    Completed my entry, Cathode Ray Symphony

  17. zubblewu says:

    Hey I just joined ludum dare! I was wondering if 8*8 would count. I don’t think many people have 8*8*8 led cubes :/ I have mine about halfway done, but i can finish it in an hour.

  18. MadGnomeGamer says:

    I finished it!

    Can you beat my highscore? 😉

  19. Cosmologicon says:

    All righty, mine’s up here! It’s a 4096×4096 HTML5 canvas game. Did anyone else go with this resolution?

  20. KevinWorkman says:

    Hooray! I chose to use a 500 x 500 circle, which made a pretty perfect radar screen.

  21. Keevor says:

    unfortunately homework is more of a priority.
    space-shoot, arrows-move
    have a demo:

  22. Unfortunately, I rather dozed off on Sunday afternoon, so the game is less than finished. But I’ve put a half-way-through, work-in-progress blog post up, here:

  23. marudziik says:

    I finished. Kinda. Well, at least the general idea was implemented. 64x18px! See my entry here:

  24. kddekadenz says:

    111th comment 😀

    Would be nice, if some of you spend your time in reviewing my entry, there are currently only 2 comments.

  25. Well, I just submitted the game, in source code form:

    I was a fun little program to write, and I’ve had a few surprises about how fast the 8-bit, 16MHz Arduino can do ‘sin’ and ‘cos’ (shock, horror, floating-point trig functions on a microcontoller). Will probably do more in future with the 68×96 pixel phone display now that I have some basic frame-buffer and graphics functions to build on.

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]