Ludum Dare 31
December 5th-8th, 2014

What Has Become of Puzzlem00n?

Posted by (twitter: @theBumpus)
May 8th, 2012 4:27 pm

Good question, title. Well, here are my goals so far as to what I’m going to do next.

MY GAME RATING-

This is basically all I’ve been doing lately around here. So far I’m at 47. My goal is to reach 100 so I can get a gold medal of coolness. I would be a lot farther along, but I started rating a bit late, and I don’t always have time, blah blah blah, excuses excuses, ect. So yeah, maybe I’ll make another post of my favorites later on.

MY GAME-

I see a lot of people around continuing development on their games to turn them into a full release. I have to say that my game, Empty, will not have it’s development continued directly. It’s far to glitchy to build upon, it’s sort of annoying to play, and I don’t think I can do much more to it’s current engine to make a better game. What may occur in the future is that the game’s core mechanic ideas will be taken, balanced out into a more full game design, and then completely rebuilt from the ground up. I am really much moreĀ attachedĀ to the idea of the game then the game itself, so I feel this is the next logical step.

MY CAREER-

To be honest, I feel that I can barely say I have a career at all. I know this sounds like I’m being down on myself, but trust me, I’m not. Empty, to me, does not feel enough like a game to me for me to call myself a game developer. If I wanted to, I could probably call myself one and get away with it, but I don’t want to lie to myself. There’s nothing anyone can say to change my mind on this. I will not be a developer until I feel I can truly call myself one. And when will that be? When I make a game that feels like me.

MY FUTURE-

I’m definitely going to start a blog up soon to post my games on and just write (I’m sort of into writing). I’m also going to do the next MiniLD, and all the ones after if I can. So0n, hopefully I’ll have a game that I can be proud of.

I suppose that sums everything up. Well, back to rating!


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