This always ends up happening to me the further into development I get and the more gamey that my creations become. I usually find that I end up just playing around with what I have made and experimenting with stuff in-game much more than writing more code. 😛 lol
Does anyone else notice this with themselves or have a similar problem when making games or writing code?
Also, I find that the more sandboxey or open world or experimental the thing I am creating is, the more I tend to play around with it. The second I implement any kind of 3D physics into whatever I am creating I turn into a 12 year old boy and just spend hours and hours messing around with what I have created and being fascinated with what you can do with physics…
I made a 3D physics engine for my final dissertation during my masters course and I swear I could have coded about double what I finally ended up with, if I hadn’t spent so *many*, *many* long hours into the early morning just playing around with different physics properties and making fun stuff happen in my engine…
I guess that’s one of the problems with coding stuff/games that you truly want to, you end up making the thing you want to play so much, that you just end up playing it half the time! 😀
Tags: alwaysgeeky, cubes, gamedev, indie, minecraft, SuccessStory, tips, vlog, voxel engine, voxels, youtube
It would be nice you’d put at least some annotations to your video about how stuff works and so on. Could be valuable stuff 😀
The moment where I cross that line, and I realize it, is a great feeling.