It’s been a couple of weeks since I worked on and finished Aedicula, my Tiny World themed game for the 48 hour compo. I figure enough time has passed that I can talk more objectively about it and my future plans for it.
The concept came together pretty quickly on the first night. The second day was mostly spent watching Ogmo Editor tutorials and reading documentation while figuring out how to get basic levels to import properly into Flashpunk. The majority of the game came together on the last day. The 4 levels and final polish necessary for it to be considered a finished game were done in the last 4 hours.
The last hour was spent making the title, adding menu and restart buttons to the level, and adding instructional text. These don’t seem like a big deal, but I’m really glad I put them in. They’re the difference between a tech demo and knowing that someone coming into the game without any knowledge of it beforehand would be able to play it from start to finish.
I ran out of time to add a pushing mechanic to anything but the keys. The original goal was to also have blocks that could only be pushed when you’re large. Large blocks would have passages that could only be passed through when you’re small. I’m going to keep working on the game and switch the top down view to an orthographic view. I’m also going to rename the game to Minor Deity. The name is more accessible and better describes the gameplay in the title.